zer0das wrote: SD distributed trigger scripts to every single hunter in their alliance. And even if they didn't, they may as well have- the same stupid rainbowssss would have happened.
Not that I'm bitter or anything. we rebuilt 8002. So who has the last laugh.
Wolfy wrote:zer0das wrote: SD distributed trigger scripts to every single hunter in their alliance. And even if they didn't, they may as well have- the same stupid rainbowssss would have happened.
Not that I'm bitter or anything. we rebuilt 8002. So who has the last laugh.
Thor wrote:Zer0das, i don't belive cheating via trigger scripts etc was as common as you believe. Im not saying there wasn't any, but they certainly weren't as widespread as believed. I spent most of my time as a hunter in TDZK under one name or another, when i joined outcasts in 2.7 i spent months denying any former relationship with renegades or other groups within TDZK history due to people not believing me to be who i am. I even had ingame messages asking if i was Carlos or Wolvie...if you did a decent job and were an unknown it seemed easy to accuse you of cheating.
I spent alot of time with a group that were often highlighted and tarred with the brush of being cheaters, i can safely say i never used a trigger script or witnessed one within that alliance. What killed part of the enjoyment of the game for me was the consistent accusations however. I and i know alot in that allaince were accused of having trigger scripts, if you had op'd with us and witnessed sometimes how inept we were :p you'd understand how laughable it was to be told we had scripts.
The reasons TDZK died are varied in my opinion. The main reason being poor retention of new players, ultimately older players were always going to move on, the game needed fresh blood to replace them. I played this game actively from the original 1.0 and was around before that, i see many names of these forums talking about the demise of the game who werent there then. These are the lucky ones who for whatever reasons managed to stay and develop within the game, probably finding a decent alliance i.e FURY who would teach them. How many other allaicnes can honestly say they were friendly to new players and helped develop them?
The admins didnt help at times, mago, neeo etc i can think of a number of times where yes it wasnt easy decisions, but some of those made just made me and probably others lose faith in the game. How many times did the argument of whos a tester come up? alot of the time there were some questionable names on those list....
The final blow for me was probably Nomad being released....it was crap at first and i think that probably did more damage to the aspirations of TDZK than anything else. I would have stayed even as a casual player and played an average 2x round rather than that nonsense. As it stood when Nomad finally cme round it was to little to late and considering how built up it had been it wasnt the same.
The thing im most sad about is that TDZK was thena llowed to die a death....ive had a look at fleets, im sure theres more to it than my limited experience but it isnt TDZK. TDZK was good because of the alliance play, thhe solo huunting, the jumps, raids etc....something you couldnt really get in other games. Thats gone and so for me thats the real depressing thing. it was those things that made it fun for me.
AKULA wrote:Lack of fresh blood. TDZK by design had an absurd washout rate with new players. When the newbs stop showing up in droves the game died a slow death over several rounds. By the end of 2.6 you had a collection of bitter divas, and professional rabble–rousers, who couldn't even agree the sun rose in the east, or water was wet.
....Of course the bad ideas of 2.7, 2.8 and Nomad only served to quicken the pace. I couldn't bear to put myself through that pain, so I skipped that.
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