FOAM-E wrote:Man, I told Solace we needed to build those damn EMP turrets.
Well, given how things went down, and the chain of events that were necessary for the planet to fall, I don't really think we misjudged anything... except perhaps the character of some of the playerbase. We probably should have known better, granted... personally I didn't really expect anyone to want to work with SD given their reputation, but I guess we underestimated how much our dominance annoyed others.
We had the money to get most of them finished too (I think to ~95? the target was 100 iirc), we just tended to keep a rather large amount of cash lying around for reshipping people, building up the other planets, and emergencies. That was all drained during the planet defense rather quickly, not too surprisingly. We didn't realize that the fact that there were a lot of stockers probably meant that a planet raid was very imminent, though we knew it was coming soon. I don't remember when the account hacking was exposed, but this was probably a significant lapse on my part. Usually I could predict things like these, but I suppose it just wasn't part of my normal thought pattern of "well, we probably have got multiple comprised accounts- not spies, hacked accounts. I guess we need to put everything into that context." In the past, I had worried a lot about spies, but for some reason I wasn't so concerned in 2.6. A little bit of complacency perhaps. Or the cheating was a lot worse than even I imagined.
Even so, collusion of pretty much the entire game and rampant cheating to take us down? Eh, kinda sucks, but I think those who did that were tacitly admitting we were hands down the greatest alliance over the rounds. Whoops, you just gave us a compliment.
That being said, I never really significantly increased the amount of cash I generated (just traded the entire round, so it added up), although I was a lot more motivated and that led me to camp refreshes for longer periods of time. The bulk of the cash came from the entire alliance wanting to end the round on a higher note than the rest of it- I was pretty shocked at how much cash we generated in such a short time. In past rounds, it was always such a monumental pain in the arse to generate funds. But people really pulled together- truthfully, I didn't expect we'd be able to do it given the circumstances. I suppose we got pretty good at getting the job done despite the circumstances. I wouldn't be too surprised if this was the most money generated by trading by a single alliance in such a short time span. Like 456 billion in a month or so (I forget how long it took exactly)? Yeah, that's a lot...
Bit of an aside- it always kind of confounded me why alliances never generated that much cash in TDZK. Assuming each trader can net a billion a day, and you have 60 people, shouldn't generating lots of cash be relatively easy? I guess that's overlooking connection speed, amount of time to spent trading, etc- but even if you only have 30 people generating 500 mil, that's 15 billion a day, so around 30 days to generate 456 billion? I don't think I'm ever going to understand why it was so difficult for alliances to make lots of money. I guess people just spend way too much cash on their trade ships and die a lot. Or trade for exp.
I really, really loved the nebula that round... with stealth upgrades and my level advantage, I didn't have to worry about aggressive drones seeing me. My freighter only costed around 600 mil too. That was pretty much the ultimate irony of podding me- sure you killed me, but at what cost? It didn't even set me back half of a day of trading.
Anyways, I feel like a few Sun Tzu quotes are appropriate...
"Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. "
"To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting. "
Which pretty sums up the start and the end of 2.6.